World Hydepark

O wszystkim i o niczym… Wolna Amerykanka

Gaming Ring volume #12

Posted by mrcollector w dniu Styczeń 15, 2007

I już wiadomo o co chodzi… Dzisiejszy wolumin poświęcę najsłynniejszemu zabójcy gier komputerów czyli numerowi 47. (SPOILERY!!! Nie czytaj jeśli nie chcesz i nie musisz)

Hitman Silent Assasin

Seria gier z łysolem w roli głównej liczy sobie już cztery części. Najpierw był Hitman: Condename 47, następnie dużo lepszy Silent Assasin, potem dosyć wtórny Contract oraz całkowicie nowa jakość Blood Money. Osobiście grałem w jedynkę, dwójkę oraz czwórkę. Jedynka jak na swój gatunek była całkowicie nowa tzw. wprowadzała absolutnie nowy tryb rozgrywki. Była to gra w której nie liczyła się ilość zabitych osób, nawet postronnych, ale czyste przejście misji i załatwienie celu. Zresztą za mordowanie niewinnych ludzi dostawało się kary pieniężne a czasami jak za bardzo się narozrabiało trzeba było misję powtarzać. Co do samego wykonania misji, nie można im ująć że były zróżnicowane, klimatyczne i dobrze zrealizowane ale niestety też liniowe. Rzucili agenta 47 w różne miejsca na świecie. Graficznie gra niestety z upływem czasu wygląda fatalnie. Pod tym względem dużo lepiej prezentuje się dwójka. Tutaj Tobias Reaper po iście krwistym finale z pierwszej części znalazł się na Sycylii w klasztorze gdzie odpoczywa. Niestety, jego mentor, ojciec Victorio zostaje porwany a agent 47 wyrusza w podróż wykonując zlecenia od agencji i zdobywając pieniądze na okup. Zwiedzimy Sycylię, St. Petersburg, wieżowce w jakimś mieście i wiele innych ciekawych miejscówek. Gra jest zdecydowanie mniej liniowa i można ją przejść na wiele sposobów. Od wyjęcia Ballersów (lub jakiejkolwiek innej spluwy) i rozpieprzenia wszystkich dookoła za co zazwyczaj otrzymywało się rangę Psychopata na koniec misji albo ciche i bezszelestne wyeliminowanie celu i duma ze zdobycia najwyższej rangi czyli Silent Assasin. Fabuła jedynki jak i dwójki jest mocno zakręcona. 47 jest tworem genetyki, zabójcą doskonałym. Potem po ucieczce z szpitala dla obłąkanych trafia do agencji gdzie wykonuje zlecenia które znów prowadzą go do tego szpitala… W dwójce klient agencji który zleca nam zabójstwa okazuje się na koniec tym wielkim złym… Naprawdę, trzeba to dobrze wszystko przemyśleć, żeby zrozumieć. Aha, i finał dwójeczki też doskonały. Klasztor a wszędzie zbiry a my z M60…Zresztą trzeba powiedzieć, że czwórka fabułą i wykonaniem całej kampanii bije na głowę wszystko co do tej pory widziano w serii. A co tam gadam…Cała seria to istny majstersztyk i wiadomo, nietypowa tematyka. Przede wszystkim czwórka ma mowy silnik graficzny który wprowadza nową jakość. Jest zdecydowanie też więcej ludzi w misjach, w głównej mierze cywili. Aby osiągnąć cel można wybrać multum sposób lub nawet łączyć je ze sobą na wypadek jakieś wpadki… Wśród lokacji jakie zobaczymy znajdzie się też Biały Dom, ale po co tam agent 47 się udał, tego nie zdradzam… Zawsze kiedy gram w jakąkolwiek część Hitmana czuję wielką satysfakcję i ten dreszczyk emocji a także genialny klimacik. Dodam od siebie, że z niecierpliwością czekam na następne części, może takie nazwy jak Hitman: Legends albo Hitman: Revelations lub Hitman: The Aftermatch… Wiele jest możliwości, a ci co ukończyli czwórkę to wiedzą jakie jest zakończenie, ofkoz jeśli się dobrze postarali… Teraz zapożyczę kilka tekstów Wikipedii które dla znawców angielskiego może trochę wyjaśnią. Osobiście grając w tą serię nie natrafiłem na jakieś poszlaki, które aż tak wyjaśniałyby historię.

Hitman: Codename 47 begins with a scene showing 47 waking up and being ordered, by a mysterious voice, to perform various tasks, such as changing clothes and using weaponry. This serves as the training level. At the end, 47 kills a guard and takes his clothes in order to escape. The man behind the voice sees this, sits back, and laughs.

One year later, Hitman begins his missions for the Agency. His four major targets are:

* Lee Hong, leader of the Red Dragon Triad in Hong Kong.

* Pablo Belisario Ochoa, a Colombian drug lord.

* Frantz Fuchs, an international terrorist.

* Arkadij Jegorov (also known as Boris), a highly successful gunrunner.

For three of the four main targets, there are extra missions as a prelude to the actual assassination mission.

Throughout his missions 47 is able to collect letters written to his targets by other targets, suggesting that these four people somehow know each other. Furthermore, all four of his targets were once part of the French Foreign Legion at about the same time.
47’s final mission takes place at a sanitarium in Romania, where his target is one of the doctors working there. However when he enters the same man from the training mission is notified and calls the police, who in turn send in a heavily armed S.W.A.T. team after 47. 47 frees Agent Smith, an agency operative who was being held hostage at the sanitarium (who was earlier also being held at Lee Hong’s mansion), and learns the truth behind his existence. 47 is the result of a cloning experiment that combined the powers of all four of his targets (Lee Hong, Pablo, Fuchs, and Boris) plus that of Dr. Ort-Meyer’s through their DNA to create a clone that would become the ultimate killing machine. Although it is not explicitly stated, it may be assumed through the cutscenes and letters that Ortmeyer sent 47 to kill his associates because they wanted to use the clones themselves, something Ort-Meyer was unwilling to do. With Agent Smith’s help, 47 goes after Ort-Meyer in a section of the sanitarium very smiliar to the training level, with the identity of the mysterious man at the beginning now known as Ort-Meyer. He responds to 47 by releasing a group of ten clones, the 48 series, who are quicker and more powerful. However, 47 defeats them despite all odds with the help of a Minigun, then kills Ort-Meyer himself. [To historyjka pierwszego Hitmana]

After the events of Hitman: Codename 47, Agent 47, the fictional main character of the Hitman series, seeks refuge in a monastery in Sicily. Attempting to put his murderous past behind him, he begins a new life as a simple church gardener.

Unfortunately, 47 is brought out of his retirement when Father Vittorio, who has, during 47’s stay, served as his mentor and friend, is kidnapped by the Mafia. Desperate to find his friend, 47 contacts the ICA, the agency which used to employ him, asking for assistance. They use spy satellites to track Vittorio to the fortified mansion of Mafia Don Giuseppe Giulliani, who becomes 47’s first contract out of retirement. 47 infiltrates the mansion in an attempt to rescue Vittorio and assassinates Giulliani in the process. However, Agent 47 finds that Vittorio has been abducted, and his only clue is that the kidnappers are „four bearded Russian looking types in uniform”.

After helping 47, the Agency requests he do a job for them in return; 47 uses the money initially to finance the search for Father Vittorio. As in the previous game, the hits form an overall pattern, as a single influential client sends 47 across the world on the trail of components for a Nuclear Weapons System. The locations visited include Punjab, Japan, Nuristan, Petronas Towers, Sicily and St. Petersburg. [J.w ale części drugiej]

Don Giuseppe Guilliani – AKA Don Anguillo Guilliani is the head of the Sicilian Mafia whose activities include extortion, prostitution, murder, kidnapping, racketeering, smuggling and illegal arms dealing. At the beginning of the game, Guilliani and his brother kidnap 47’s mentor, Father Vittorio, from his Sicilian chapel. After finding entry into Guilliani’s fortified manor, Agent 47 manages to assassinate him. However, Vittorio was taken away by „Russian Types” beforehand. 47 can also kill the Don’s brother, son and lawyer if the player chooses to.
The Generals – In return for the information on Guilliani and Vittorio, 47 agrees to perform a standard assassination mission for the ICA. The Generals, after the collapse of the Soviet Union, had to comply with dirty dealings of the Russian underground to stay afloat. Now, they have connections in the government and even access to nuclear weaponry. A meeting has been arranged at the Pushkin Building, at the centre of Varosnij Square, St. Petersburg, solely for the purpose of taking out a specific ex-KGB officer. Unfortunately, this assassination sends waves of terror through the remaining Generals, who are launching investigations into who could have carried out the attack. The client stresses that none of them should be allowed to live. General Makorov, fearing he is next on the 47’s list, buys protection from a local Russian Mafia boss, Igor Kubasko. They are plan to meet in Kirov Park, which is perfectly secluded and out in the open.
General Mikhail Bardachenko – 47’s next target, another of the surviving generals from the first Saint Petersburg assassination. Sealing himself in a military base, 47 discovers him interrogating Agent Smith, a CIA agent he had met in the previous game. 47 takes out Baradachenko and helps Smith escape.
General Vladamir Zhupicov – Zhupicov, the last Russian general, took refuge in the German Embassy after defecting to the west. The Ambassador hosted a party at the Embassy, complete with tuxedos, champagne socialists and ultra-tight security, where Zhupicov planned to attend. Zhupicov also had a briefcase in his possession that contained a piece of guidance hardware which he planned to sell to the highest bidder in the west. Spetznaz, enraged that an ex-KGB officer is defecting to a NATO-country, dispatched one of its agents to the Embassy to kill the German Ambassador and recover the briefcase. 47 had to balance out killing the Spetnaz agent to prevent him from escaping with the case as well as assassinating his main target.
Hayamoto and Son – Masahiro Hayamoto is the head of a notorious Yakuza crime syndicate, the Yamaguchi-gumi, who specialize in arms dealing and drugs, mainly amphetamines. However, his whereabouts were unknown even to the Agency. The only conceivable way to track Masahiro was to kill Hayamoto Jr. and track the father after the funeral. The son was holed up in his beautiful country estate in Japan. After killing Hayamoto Jr., 47 plants a tracking device on his body. The body of his son leads the agency right to him and his place of hiding. His hideout turns out to be a beautiful and ancient castle located deep within the sacred mountain of Kirokiyama. It was originally built during the Edo period, for the purpose of housing the Shogun, the military commander of the Emperor’s troops. With different wars to fight, the castle is surrounded by towers with snipers. The interior of the castle itself is heavily guarded by ninja guards. Hayamoto meanwhile awaits in the top of the castle. Mei Ling who first appeared in Hitman: Codename 47 appears in this mission, once again in need of rescuing, although this is entirely optional.
The Sidjan Brothers – After his involvement with illicit drugs was discovered by the authorities, Charlie Sidjan fled to Kuala Lumpur where he established a computer technology-come-hacking corporation in the fabulous Petronas Towers business centre, where he now lived in ease. His passions are, supposedly „cheap women and expensive art”. He spends many an evening naked, surrounded by hired women and jumping between his hot tub and his „love bed”. Avoiding both patrolling security men and gun-wielding vixens, Agent 47 is advised to steal a few valuable items to make Charlie’s assassination appear like a „robbery gone wrong”. His nerdy brother, the master behind the hacking, resides in the basement and winds up one of the agency’s targets by a case of mistaken identity.
Lieutenant Ahmed Zahir– Was a renegade army officer smuggling nuclear weapons along with his comrades Colonel Mohammed Amin and Lieutenant Yussef Hussein.
Abdul Bismillah Malik – A warlord and ruler of a secluded citadel, situated in Nuristan, alongside an intimidating array of fierce followers and tribe members. He is responsible for international terrorism, arms dealing and drug trafficking. The target is easily recognizable, due to his visage plastered over almost every wall in the citadel. Soon to be tried in front of the United Nations, he is being transported through the village by UN soldiers, riding in a limo protected heavily by the convoy. Agent 47 snipes Malik before he can reach the city, and fleed via a hole in the town walls.
Zip Master – Zip is the self-professed leader of an obscure cult, whose members include violent thugs, trained killers and, oddly enough, trained computer technicians. Needless to say, Zip is extremely well protected. The cult has procured a nuclear warhead in Nuristan which was to be purchased by the client. Despite what his cult teaches, Zip Master has recently booked himself into the Swango Memorial Hospital in Punjab (India) for open-heart surgery. The hospital also doubles as a Gurdwara. He has an associate at another hospital by the name of Doctor Hannelore Von Kamprad, who enjoys exploiting her patients and manipulating her role as a professional consultant. Disguised as a patient, 47 meets her in her office and conceals her body from sight. However, his escape is slightly hindered when a mysterious assassin confronts him on the docks. It should be noted that Hannelore is the first female target 47 has ever killed in the series.
Sergei Zavarotko – The leader of the Russian mafia, Sergei is the last enemy in the game, and was your Agency client throughout the rest of the missions. Sergei can be seen in the meeting in the first Saint Petersburg meeting. Carefully he orchestrated the agency into using you to commit the assassination of everyone who knew about the missile system he wanted, except for 47. It takes two missions for 47 to finally track and kill Sergei. The first is a setup in St. Petersburg, where 47 finds his Agency package to contain only blank ammunition and is threatened by a hostile clone of 47 named „Agent 17”. After killing the clone, 47 returns to Vittorio’s church for a final showdown with Sergei himself. The protagonist kills all of Zavrotko’s men and provokes Sergei into emerging from his hiding place, the confession booth. After Zavrotko falls, 47 saves Vitorrio, leaving his life of peace in the chapel for his true calling; the life of a hitman.

[Cele 47 w II części gry]

Hitman: Blood Money centers on assassinations carried out by Agent 47 (or, as he is referred to by the narrator, Mr. 47), as narrated in cutscenes by the former director of the FBI to a journalist invited to his home as they discuss 47. The wheelchair-bound ex-director recounts how his organization tracked 47 over a two-year period by observing his operations, each of which is played when it is mentioned in his story. It should be noted that during the interview, the ex-director mentions certain details that strongly contrast with what actually happened. The tone of the game, in complete contrast with the previous game, is operatic and often veers into the larger-than-life, recalling elements of the ‚world-traveler’ grandeur of Hitman 2: Silent Assassin. Many of the new levels also contain strong sexual themes greatly exceeding that of previous titles in the series. [Theme czwóreczki]

The game begins with a flashback at a Baltimore amusement park, where dozens die in an accident caused by negligence. The father of one of the victims calls the Agency and orders a hit on the park owner, who was cleared of all charges. 47, on the run from competitors from Europe, performs the hit; following that assignment, he receives a string of contracts by American clients eager to hire the legendary hitman. With the exception of two missions occurring respectively in Chile and Paris (which take place in the game immediately after this one), all subsequent missions occur in chronological order following this one.

The bulk of the game takes place as flashback sequences that occur concordant to the present day, in which a reporter and the former FBI Director, Alexander Leland Cayne, discuss 47’s hits over the past two years (2004-2005) and his involvement in the whole thing. The reporter arranged to interview Cayne concerning a recent attack on the White House (an important plot point). It quickly becomes clear that Alexander’s real intent is to discuss 47. As the story progresses, the Agency’s employees are said to be being systematically eliminated by an albino clone, a super-assassin dispatched by a western counterpart to the Agency called „The Franchise”; the situation degrades to the point where Diana informs 47 that they are the only ones left.

Diana closes down the Agency with a final contract to kill the assassins coming after the two. After the assignment, 47 is approached by an old acquaintance, a CIA agent named Smith, who 47 rescued in the Flatline mission. He approaches 47 with a high-profile mission, paid for using several million dollars worth of diamonds. There is a reason why the payout is so particularly generous; the targets are The Franchise’s clone assassin and the Vice President of the United States, Daniel Morris. Both represent a shadow-ops organization dedicated to monopolizing the cloning technology that spawned 47. They intend to assassinate the President before he can push forward his pro-cloning stance, as The Franchise and its controlling parent stand to lose their military edge.

As expected, 47 is successful. Hunted by both enemy operatives and the police, he flees to his hideout. Without warning, he is visited by Diana, immediately arousing his suspicion (face-to-face meetings with Diana are highly irregular). Diana claims to know how to shake off the Franchise. As 47 mulls over the folder she hands him, expressing his misgivings as to the likelihood of its success, Diana injects him with a syringe and kills him (her apparent betrayal causes 47 to shout „Bitch!”, inciting his only line of verbal aggression in the series). 47’s body is added by SWAT members, and Diana, stating that killing 47 was „surprisingly pleasant,” is formally inducted into the Franchise by its founder, Jack Alexander. The story at this point shifts to the present day; 47 is scheduled for cremation so his bone marrow cannot be harnessed by cloning rivals, destroying forever anyone else’s chance of producing a non-defective clone. Diana drapes 47’s custom Silverballers over his chest during his hasty funeral and kisses him after applying lipstick. It becomes apparent that the „poison” she injected was actually a fake-death serum 47 used in an earlier assignment that induces a death-like hibernative state. Diana’s lipstick contains the antidote in it (The same used to retrieve Agent Smith from a rehab clinic in the mission ‚Flatline”).

From here, the story may conclude two different ways:

Ending 1:

… is tragic, in which it is presumed the antidote fails to work, and 47 is therefore sunk into the floor to finally be cremated. To obtain this first ending, the player simply does not have do anything as the credits are rolling by.

Ending 2:

…is the true, canonical ending, in which the antidote works and 47 rises up, slaughtering everyone in the church (except Diana, who has already left — apparently locking the gates behind her to prevent witnesses from escaping). To ensure that absolutely no one knows he is still alive, even the innocent reporter and priest are not spared from his bullets. After the ordeal, 47 leaves the funeral. To obtain this second ending, the player must press the movement keys repeatedly till 47’s pulsing health bar reaches maximum while the credits are rolling by.

Sometime after the funeral massacre, Diana is shown to have, possibly, reopened the Agency, which overlooks the Copenhagen harbor. It is unknown whether she has ascended to a higher rank as a result of this. She receives a call from someone referred to as „Your Majesty”. The voice cannot be heard, but Diana replies that they can’t find a trace of 47. Meanwhile, a briefcase-bearing 47 is at a seedy-looking brothel with a traditionally-dressed Chinese man. He is led offscreen by the man after expressing interest about what he has heard is „in the back”. [Cała historia]

Odpowiedzi: 8 to “Gaming Ring volume #12”

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